
Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw. The dribbler should no longer teleport back a few feet on the court following a two player steal attempt. Defensive assist is now turned off when the ball is not in play. CPU players should now be more aware of being called for 3 second violations. CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game). They still happen with similar frequency, but some passes can be recovered now. Bad passes should be less inaccurate now. The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

Assists should now only be credited to the passer at appropriate times. Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed. Plays will no longer break when the user strays slightly from the intended path. 360 Specialty Dunks can now be triggered if the player has one assigned Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee. Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations. Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact. The ‘On-Ball Defense’ column should now properly perform ascending/descending sorts The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play. Blank overlays should no longer quickly appear/disappear during gameplay.


Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court. During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play. The Dunk Off trophy should now be unlocking when the requirements have been achieved. When using the Living Roster, users can now play standard Quick Games with players who are injured in real life. These changes can now be made through Living Roster releases once the patch is released. Made a change to where the value for headband colors is stored at. Fixed a slowdown issue during stoppages of play with created teams.
